Ultimate Grid Inventory is a template inventory to plug and play in your game. Is based in Scriptable Objects Events to make easy to implement new feature!
In the latest series of developments and improvements to UGI, we've been actively working on enhancing the grid and separation logic within our project. The release showcases a range of significant changes and additions that promise to elevate the functionality and usability of our asset.
The release also extends these efforts with the introduction of an input provider architecture. This architecture lays the foundation for an easy attach in other projects and multiple inputs providers. We still want to make more improvements in the input provider, which will be along the next releases.
These developments collectively highlight our commitment to improving the user experience, code quality, and overall functionality of our asset. We continue to refine and innovate, building upon these achievements to deliver a more robust and user-friendly grid inventory solution.
Take a look on previous changelogs from this asset.
Refactored Draggable System, GridTable, and other components to make them easier to understand. Additionally, I have added some property drawers to simplify the development process and allow for easier checking of the Editor inventory's properties.
Adding Sonar Analysis in order to improve the code and see coverage.
Adding DevOps with Github Actions in order to improve the release process.