A system that allows for devs to create their own grid inventory and set that item as a Container where the player can hold.
Holders where the player can equip a container as a backpack equip...
Draggable System or Clicky System in order to move items in the inventory...
You can should between hold to drag the item or just click once to drag.
Quick actions in the right click
Features:
When dragging a item you the can drop hover an container and it will be inserted in that container.
Better with New Input System! This lib was created in old input system but it was thought to easy change to other from input system.
Audio System based on two events "OnPickup" and "OnPlace" in the grid. Easy to implement more events if needed.
Check out the Ultimate Grid Inventory changelog timeline. Everything we made in our assets is documented in this changelogs. Click it to access and check out
Take a look on previous changelogs from this asset.
Refactoring the inventory to not depended on the UI, create new classes to hold the items and will be useful for the save system in the next releases.
Now the Ultimate Grid Inventory contains a documentation in our docs website
New User Interface to the Ultimate Grid Inventory and some refactors in the Item Holder Script and also in the Window Script.