A system that allows for devs to create their own grid inventory and set that item as a Container where the player can hold.
Holders where the player can equip a container as a backpack equip...
Draggable System or Clicky System in order to move items in the inventory...
You can should between hold to drag the item or just click once to drag.
Quick actions in the right click
Features:
When dragging a item you the can drop hover an container and it will be inserted in that container.
Better with New Input System! This lib was created in old input system but it was thought to easy change to other from input system.
Audio System based on two events "OnPickup" and "OnPlace" in the grid. Easy to implement more events if needed.
Check out the Ultimate Grid Inventory changelog timeline. Everything we made in our assets is documented in this changelogs. Click it to access and check out
Take a look on previous changelogs from this asset.
Version 1.4.0 introduces a new user interface for with new examples for grid inventories and a simplified asset, complemented by enhanced documentation. Explore the cleaner new documentation and upgraded features for an improved user experience.
Refactored Draggable System, GridTable, and other components to make them easier to understand. Additionally, I have added some property drawers to simplify the development process and allow for easier checking of the Editor inventory's properties.
Adding Sonar Analysis in order to improve the code and see coverage.