Ultimate Grid Inventory is a template inventory to plug and play in your game. Is based in Scriptable Objects Events to make easy to implement new feature!
Refactoring and removing dependency from UI
Changelogs
- Moving icon sizes from main folder ← dab1b1b
- Fixing demo ← 013cd74
- Changing names ← a7aa0d7
- Adding null validation ← 184d0e6
- Adding default things and fixing dirty ← d96826f
- Fix the bug from the ui ← facb0bc
- Fixing ui problem refreshing ← dfe2aae
- Adding demo stuff ← eaa8937
- Removing build.zip in .gitignore ← d696b05
- Fixing all the bugs found ← 7108345
- Creating datasource and also organizing ui folder ← 3501f3c
- Fixing discard function when the windows are opened. ← 167150e
- Changing and renaming folders ← a1bc9a3
- Fixing item holder bug, and also improve some other code. ← f83d4eb
- Fixing bug in item holder ← 665cb38
- Changing build properties ← cf50556
- Changing packages ← 5eae663
- Removing rect transform in the draggable controller. ← aa967d9
- Removing some old dependencies in Draggable Controller ← 9bd9d6b
- Fixing InventorySo to depend only in domain classes ← 977b74e
- Changing Metadata to not be MonoBehavior and also removing the UI dependency ← 6c3c29a
- Adding more inventory ← 5ef56f8
- Adding todo in IsInsertingInsideYourself ← 50758c4
- Refactoring inventory item ← 419cabd
- Refactoring InventoryItem to AbstractItem ← 7918005
- Adding more refactors ← 70117fb
- Adding more refactors ← 6eb2591
- Adding git ignore code coverage ← 25a191f
- Adding container grids in creation game objects ← 7bb9fb6
- Adding Create Grid and Discard functions ← a965ce5