RushAssets

20 February, 2023

Refactoring and removing dependency from UI

Image from changelog version 1.2.0
Ultimate Grid Inventory - 1.2.0
22 June, 2022

Ultimate Grid Inventory is a template inventory to plug and play in your game. Is based in Scriptable Objects Events to make easy to implement new feature!


Refactoring and removing dependency from UI

Changelogs

  • Moving icon sizes from main folder ← dab1b1b
  • Fixing demo ← 013cd74
  • Changing names ← a7aa0d7
  • Adding null validation ← 184d0e6
  • Adding default things and fixing dirty ← d96826f
  • Fix the bug from the ui ← facb0bc
  • Fixing ui problem refreshing ← dfe2aae
  • Adding demo stuff ← eaa8937
  • Removing build.zip in .gitignore ← d696b05
  • Fixing all the bugs found ← 7108345
  • Creating datasource and also organizing ui folder ← 3501f3c
  • Fixing discard function when the windows are opened. ← 167150e
  • Changing and renaming folders ← a1bc9a3
  • Fixing item holder bug, and also improve some other code. ← f83d4eb
  • Fixing bug in item holder ← 665cb38
  • Changing build properties ← cf50556
  • Changing packages ← 5eae663
  • Removing rect transform in the draggable controller. ← aa967d9
  • Removing some old dependencies in Draggable Controller ← 9bd9d6b
  • Fixing InventorySo to depend only in domain classes ← 977b74e
  • Changing Metadata to not be MonoBehavior and also removing the UI dependency ← 6c3c29a
  • Adding more inventory ← 5ef56f8
  • Adding todo in IsInsertingInsideYourself ← 50758c4
  • Refactoring inventory item ← 419cabd
  • Refactoring InventoryItem to AbstractItem ← 7918005
  • Adding more refactors ← 70117fb
  • Adding more refactors ← 6eb2591
  • Adding git ignore code coverage ← 25a191f
  • Adding container grids in creation game objects ← 7bb9fb6
  • Adding Create Grid and Discard functions ← a965ce5